Reinier

Ultimate: Mutual Reflection

If non-summoned allies outnumber non-summoned enemies, Reinier selects an enemy, dealing 230%ATK damage, and teleporting to another dimension with the target for 10s. Otherwise, only the target will be teleported to another dimension while Reinier remains on the battlefield. If the target is under steadfast or unaffected, or if the target is the only non-summoned enemy alive, Reinier will deal 450%ATK damage instead of entering another dimension. This skill prioritizes the healthiest non-summoned enemy.

LV 2

The Mutual Reflection works on an extra enemy if non-summoned enemies outnumber allies by at least 2. Reduces the duration of transferring this enemy to another dimension to 7s.

LV 3

Increases the damage to 250%ATK. The damage is increased to 460%ATK if the target is steadfast, unaffected, or the only non-summoned unit alive.

LV 4

Increases the damage to 260%ATK. The damage is increased to 480%ATK if the target is steadfast, unaffected, or the only non-summoned unit alive.

LV 5

Increases the damage to 270%ATK. The damage is increased to 500%ATK if the target is steadfast, unaffected, or the only non-summoned unit alive.

Dynamic Balance

Special Target

When a battle starts, Reinier switches an adjacent ally's position with an enemy if they're in symmetrical positions. Whenever the enemy takes damage, the ally restores HP equal to 45% of the enemy's taken damage till a battle ends. The total HP recovery amount by this means is no more than 1000%ATK in a consecutive 8s.

LV 2

Restores allied hero's HP equal to 46% of damage dealt.

LV 3

Restores allied hero's HP equal to 48% of damage dealt.

LV 4

Restores allied hero's HP equal to 50% of damage dealt.

Golden Ratio

Energy Battery

Reinier launches a mighty strike against the healthiest enemy through the portal, interrupting them and dealing 45%ATK damage 8 times. Afterward, Reinier punches and knocks them into the air, dealing 120%ATK damage. If the enemy's HP ratio is above 61.8%, then each hit attaches extra damage equal to 1% of their current HP, up to 20% of ATK.

LV 2

Reinier senses satisfaction when each enemy's HP ratio drops below 61.8% for the first time, recovering 200%ATK HP and 80 Energy.

LV 3

The damage of each strike is increased to 1.2% of the enemy's current HP.

LV 4

Reinier shares satisfaction with allies when each enemy's HP ratio drops below 61.8% for the first time, granting all allies 120%ATK HP and 50 Energy.

Hero Focus

Reinier's Dynamic Balance increases the target's ATK by 7% when cast on an ally or reduces the target ATK by 7% when cast on an enemy.

LV 2

Reinier's Dynamic Balance increases the target's ATK by 10% when cast on an ally or reduces the target ATK by 10% when cast on an enemy.

LV 3

Reinier's Dynamic Balance increases the target's ATK by 12% when cast on an ally or reduces the target ATK by 12% when cast on an enemy.

EX Skill: Tuned Art

Reinier deals 200%ATK damage to the enemy and knocks them down when casting Dynamic Balance, increasing their damage taken by 25% till the battle ends.

LV 2

Increases damage dealt to the enemy to 250%ATK.

LV 3

Reduces the position-switched ally's damage taken by 25% till the battle ends.

LV 4

Increases damage dealt to the enemy to 300%ATK.

REFINE 2

In Rivalry Mode, the first time an ally's HP drops below 40%, restores 160%ATK HP to them and grants them a shield equal to 160%ATK.

REFINE 4

Lvl. 4 Refinement: In Rivalry Mode, increases 12 Healing, 8 Haste.

Enhance Force

Reinier increases the allied hero's ATK by 4% till the battle ends if they're in a symmetrical position with an enemy hero.