Reinier
Targeting Mechanics
Skill
When a battle starts, Reinier switches an adjacent ally's position with an enemy if they're in [[symmetrical]] positions. Whenever the enemy takes damage, the ally restores HP equal to [[45%]] of the enemy's taken damage till a battle ends.
Hero Focus
Reinier's Dynamic Balance increases the target's ATK by [[7%]] when cast on an ally or reduces the target ATK by [[7%]] when cast on an enemy.
EX Skill
Reinier deals [[200%]] damage to the enemy and knocks them down when casting Dynamic Balance, increasing their damage taken by [[25%]] till the battle ends.
Level 3: Reduces the position-switched ally's damage taken by [[25%]] till the battle ends.
How It Works
Reinier identifies symmetrical hex pairs where one contains an ally and the other contains an enemy.
When multiple ally-enemy pairs are present, use the following rules to handle tie-break:
- Ally Team (targeting enemy): Neighbor tile priority: Bottom-left → Left → Bottom-right → Right → Top-left → Top-right
- Enemy Team (targeting ally): Neighbor tile priority: Top-right → Top-left → Right → Bottom-right → Left → Bottom-left (180° rotation)