Reinier · Dynamic Balance
Reinier prioritizes connecting an adjacent ally's position with an enemy hero if they're in a symmetrical position at the start of the battle. After the battle starts, the connected ally and enemy's positions are swapped, the ally receives a buff and the enemy receives a debuff.
How It Works
Reinier identifies symmetrical hex pairs where one contains an ally and the other contains an enemy.
When multiple ally-enemy pairs are present, use the following rules to handle tie-break:
- Ally Team (targeting enemy): Neighbor tile priority: Bottom-left → Left → Bottom-right → Right → Top-left → Top-right
- Enemy Team (targeting ally): Neighbor tile priority: Top-right → Top-left → Right → Bottom-right → Left → Bottom-left (180° rotation)