Silvina · First Strike
Silvina marks the closest enemy in a symmetrical position, flashes next to them, and launches an attack when a battle starts.
How It Works
Silvina first checks her symmetrical tile (the mirror position across the grid's center). If an enemy is there, they become the target.
If the symmetrical tile is empty, Silvina searches for the nearest enemy in a clockwise spiral expanding from that tile's position:
- Ring 1: 6 tiles immediately adjacent
- Ring 2: 12 tiles at distance 2
- And so on...
Ally (targeting enemy) walks clockwise from top-right, while Enemy (targeting ally) walks counter-clockwise from bottom-left (180° rotation).
(Credit: rkkñ for documenting Silvina's targeting mechanics)