Targeting (Ally)
Aliceth first checks for teammate characters in the same row as her. When multiple teammate characters are in the same row, Aliceth will target the character closer to her, and when both are at the same distance, prioritizing the one further to the left (higher hex ID).
When no teammate character is found in the same row, Aliceth will search for characters on tiles adjacent to her tile, expanding outward:
- Ring 1: 6 tiles immediately adjacent, starting from frontmost row to rearmost row, and left to right.
- Ring 2: 12 tiles at distance 2, starting from frontmost row to rearmost row, and left to right.
- And so on...
Another way to visualize this: Aliceth scans from the tiles adjacent to her, expanding outward from the highest hex ID to the lowest ID, targeting the first teammate character found.
When Aliceth is on the enemy team, this behavior is flipped, with Aliceth scanning from right (lower hex ID) to left (higher hex ID).
Targeting (Enemy)
Aliceth automatically identifies and targets an opposing-team character that is furthest away from her current tile.
Distance calculation uses hexagonal grid distance to determine the furthest opponent.
When multiple opponents have the same distance:
- Ally Team Aliceth: Prefers the opponent with the lower hex ID
- Enemy Team Aliceth: Prefers the opponent with the higher hex ID (180° rotation)






























