Karma
Ultimate: Unfettered Carnage
Karma strikes an enemy with his battleaxe, dealing 400%ATK damage and stunning the target for 2.5s. After 1s, an explosion erupts within 1 tile of the impact tile, dealing 400%ATK damage plus extra damage equal to 40% of the total healing Karma has received since this skill was last cast. The extra damage cannot exceed 500%ATK. Karma recovers 10%HP HP for each non-summoned enemy hit by the explosion. For each non-summoned enemy defeated during the battle, this healing increases by that same amount.
Increases the explosion's base damage to 420%ATK and the HP restored per enemy hit to 11% of his max HP.
Increases the explosion's base damage to 440%ATK and the HP restored per enemy hit to 12% of his max HP.
Increases the explosion's base damage to 460%ATK and the HP restored per enemy hit to 13% of his max HP.
Increases the explosion's base damage to 500%ATK and the HP restored per enemy hit to 15% of his max HP.
Toxic Mosh Pit
DoTKar drenches himself in special potions, leaving behind a pool with a 1-tile radius at his location that lasts for 6s. The pool deals 100%ATK damage every second to enemies within it and restores 140%ATK HP to Karma every second. At the same time, Mar swings his battleaxe to deal 300%ATK damage to nearby enemies.
Increases HP restored per second to 160%ATK.
Increases HP restored per second to 180%ATK.
Increases HP restored per second to 200%ATK.
Bottled Bloodlust
Kar downs a potion, restoring 20% of his max HP every second for 5s. Mar then unleashes a rapid 3-hit axe flurry against enemies in a 1-tile frontal arc, dealing 140%ATK damage per hit. The final hit also knocks targets down for 2s.
Increases the damage of each axe strike to 160%ATK.
Increases the damage of each axe strike to 180%ATK.
Increases the damage of each axe strike to 200%ATK.
Hero Focus
Karma gains 11 Vitality during battle.
Karma gains 15 Vitality during battle.
Karma gains 19 Vitality during battle.
Exclusive Equipment: Sanguine Growth
Karma grows stronger from the healing he receives. For every 35% of his initial max HP he receives in healing, his max HP increases by 40% (up to 200%) and he grows slightly larger in size. At max stacks, Karma also gains 60% Phys & Magic DEF and 50 Resilience, and the damage range of Unfettered Carnage, Toxic Mosh Pit, and Bottled Bloodlust is increased by 1 tile.
Increases the max HP gained each time to 45% and the max HP increase limit to 225%. At max stacks, Karma gains an extra 70% Phys & Magic DEF.
Once the max HP increase from this skill reaches its limit, Karma permanently gains steadfast. In addition, his axe strikes from Toxic Mosh Pit and Bottled Bloodlust deal 20%HP extra magic damage on hit.
Increases the max HP gained each time to 50% and the max HP increase limit to 250%. At max stacks, Karma gains 80% Phys & Magic DEF.
In Rivalry Mode, when HP drops below 60%, reduces damage taken by 15% and recovers 3% of lost HP per second for 8s. Triggers up to once every 20s.
Refine 4: In Rivalry Mode, increases 15 Vitality, 10 Crit Resist.
Enhance Force
While affected by his own potions, Karma takes 50% less damage. This effect cannot stack.










































































































































