Ultimate: Unfettered Carnage

Karma strikes an enemy with his battleaxe, dealing 400%ATK damage and stunning the target for 2.5s. After 1s, an explosion erupts within 1 tile of the impact tile, dealing 400%ATK damage plus extra damage equal to 40% of the total healing Karma has received since this skill was last cast. The extra damage cannot exceed 500%ATK. Karma recovers 10%HP HP for each non-summoned enemy hit by the explosion. For each non-summoned enemy defeated during the battle, this healing increases by that same amount.

LV 2

Increases the explosion's base damage to 420%ATK and the HP restored per enemy hit to 11% of his max HP.

LV 3

Increases the explosion's base damage to 440%ATK and the HP restored per enemy hit to 12% of his max HP.

LV 4

Increases the explosion's base damage to 460%ATK and the HP restored per enemy hit to 13% of his max HP.

LV 5

Increases the explosion's base damage to 500%ATK and the HP restored per enemy hit to 15% of his max HP.

Toxic Mosh Pit

DoT

Kar drenches himself in special potions, leaving behind a pool with a 1-tile radius at his location that lasts for 6s. The pool deals 100%ATK damage every second to enemies within it and restores 140%ATK HP to Karma every second. At the same time, Mar swings his battleaxe to deal 300%ATK damage to nearby enemies.

LV 2

Increases HP restored per second to 160%ATK.

LV 3

Increases HP restored per second to 180%ATK.

LV 4

Increases HP restored per second to 200%ATK.

Bottled Bloodlust

Kar downs a potion, restoring 20% of his max HP every second for 5s. Mar then unleashes a rapid 3-hit axe flurry against enemies in a 1-tile frontal arc, dealing 140%ATK damage per hit. The final hit also knocks targets down for 2s.

LV 2

Increases the damage of each axe strike to 160%ATK.

LV 3

Increases the damage of each axe strike to 180%ATK.

LV 4

Increases the damage of each axe strike to 200%ATK.

Hero Focus

Karma gains 11 Vitality during battle.

LV 2

Karma gains 15 Vitality during battle.

LV 3

Karma gains 19 Vitality during battle.

Exclusive Equipment: Sanguine Growth

Karma grows stronger from the healing he receives. For every 35% of his initial max HP he receives in healing, his max HP increases by 40% (up to 200%) and he grows slightly larger in size. At max stacks, Karma also gains 60% Phys & Magic DEF and 50 Resilience, and the damage range of Unfettered Carnage, Toxic Mosh Pit, and Bottled Bloodlust is increased by 1 tile.

LV 2

Increases the max HP gained each time to 45% and the max HP increase limit to 225%. At max stacks, Karma gains an extra 70% Phys & Magic DEF.

LV 3

Once the max HP increase from this skill reaches its limit, Karma permanently gains steadfast. In addition, his axe strikes from Toxic Mosh Pit and Bottled Bloodlust deal 20%HP extra magic damage on hit.

LV 4

Increases the max HP gained each time to 50% and the max HP increase limit to 250%. At max stacks, Karma gains 80% Phys & Magic DEF.

R2

In Rivalry Mode, when HP drops below 60%, reduces damage taken by 15% and recovers 3% of lost HP per second for 8s. Triggers up to once every 20s.

R4

Refine 4: In Rivalry Mode, increases 15 Vitality, 10 Crit Resist.

Enhance Force

While affected by his own potions, Karma takes 50% less damage. This effect cannot stack.