Ultimate: Grave Crescendo

Cooldown: 0Initial Cooldown: 0Range: GlobalInitial Energy: 500

Passive. Senea's normal attacks mesmerize enemies on hit for 8s, reducing their ATK by 10%. When a mesmerized enemy is defeated, they turn into a spectral spectator. Senea can have up to 5 spectral spectators. Active. Upon reaching 1,000 Energy, Senea consumes 200 Energy to begin an impassioned performance. During the performance, Senea gains 120 ATK SPD and automatically casts her normal attacks at her current attack rate. Each of these normal attacks consumes 100 Energy, though this cost decreases as her ATK SPD and Haste increase. These attacks also deal extra true damage equal to 8% of the target's max HP and inflict max HP Reduction equal to 100%ATK. The extra true damage cannot exceed 140%ATK. The performance ends when Senea's Energy is depleted.

LV 2

While Senea's Ultimate is active, increases the extra true damage dealt by each normal attack to 9% of the target's max HP. This extra true damage cannot exceed 150%ATK.

LV 3

While Senea's Ultimate is active, increases the extra true damage dealt by each normal attack to 10% of the target's max HP. This extra true damage cannot exceed 160%ATK.

LV 4

While Senea's Ultimate is active, increases the extra true damage dealt by each normal attack to 11% of the target's max HP. This extra true damage cannot exceed 170%ATK.

LV 5

While Senea's Ultimate is active, increases the extra true damage dealt by each normal attack to 12% of the target's max HP. This extra true damage cannot exceed 180%ATK.

Melodic Cascade

Cooldown: 10Initial Cooldown: 1Range: Global

Senea launches 1 extra projectile with each normal attack. Whenever she receives a temporary stat buff from an ally, the number of extra projectiles increases by 1, up to a maximum of 5. Each ally can trigger this effect only once. After Senea hits an enemy with a normal attack projectile, that enemy takes 25% less damage from projectiles launched by her subsequent normal attacks. Active. Senea performs a special normal attack, replacing the projectiles with 2 musical notes, each dealing 150%ATK damage.

LV 2

Increases the damage dealt by each musical note to 160%ATK when this skill is used actively.

LV 3

Increases the damage dealt by each musical note to 170%ATK when this skill is used actively.

LV 4

Increases the damage dealt by each musical note to 180%ATK when this skill is used actively.

Swell of Sorrow

Cooldown: 10Initial Cooldown: 0Range: Global

Senea sings a brilliant melody, sending sound waves across the battlefield that deal 170%ATK damage to all enemies 3 times. If there are any spectral spectators on the battlefield, each one scatters petals in time with the music, restoring 50 Energy and 100%ATK HP to Senea.

LV 2

Increases the impact damage to 180%ATK.

LV 3

Increases the impact damage to 190%ATK.

LV 4

Increases the impact damage to 200%ATK.

Hero Focus

Range: 1

Increases ATK by 9% during battle, and by an extra 6% when 3 spectral spectators are present.

LV 2

Increases ATK by 12% during battle, and by an extra 8% when 3 spectral spectators are present.

LV 3

Increases ATK by 15% during battle, and by an extra 10% when 3 spectral spectators are present.

Exclusive Equipment: Crimson Solo

Range: Global

For every 3 normal attacks Senea unleashes during Grave Crescendo, she attracts 1 extra spectral spectator. Once Senea has at least 3 spectral spectators, a stage rises beneath her and she begins a solo performance, remaining steadfast throughout. During the solo performance, each time she lands 15 normal attack hits, every spectral spectator on the battlefield throws a rose at her current target. Each rose deals 190%ATK true damage.

LV 2

Increases the true damage dealt by each spectral spectator's rose to 195%ATK.

LV 3

If defeated during her solo performance, Senea enters spirit form. While under control effects or in spirit form, she continues to use normal attacks, but they deal 15% less damage with 30 less ATK SPD.

LV 4

Increases the true damage dealt by each spectral spectator's rose to 200%ATK.

R2

In Rivalry Mode, each normal attack increases ATK SPD by 2 and normal attack damage by 1%, stacking up to 10 times.

R4

Refine 4: In Rivalry Mode, increases 20 ATK SPD, 20 Execution.

Enhance Force

Cooldown: 0

Senea immediately attracts 2 spectral spectators when a battle starts.

Season Charm

Elite

Increases ATK SPD by 50. When a normal attack deals damage, restores HP equal to 10% of the damage dealt.

Epic

Increases ATK SPD by 50. When a normal attack deals damage, restores HP equal to 15% of the damage dealt.

Legendary

Increases ATK SPD by 50. When a normal attack deals damage, restores HP equal to 15% of the damage dealt. While the caster's HP is above 50%, normal attacks gain 20 Penetration when dealing damage.

Mythic

Increases ATK SPD by 50. When a normal attack deals damage, restores HP equal to 20% of the damage dealt. While the caster's HP is above 50%, normal attacks gain 25 Penetration when dealing damage.

Same charm: Bryon, Cecia, Dionel, Gwyneth, Kazim, Marilee, Odie, Silven, Sinbad