Ultimate: Verdant Cyclone

Cooldown: 2Initial Cooldown: 0Range: GlobalInitial Energy: 200

Eironn combines the power of two swords and selects a tile, pulling in enemies within 2 tiles to the center. Then causes an explosion after a short delay, dealing 250%ATK damage to enemies within 2 tiles and immobilizing them for 3s. Eironn prioritizes selecting a tile with the most surrounding enemies.

LV 2

Increases damage to 270%ATK.

LV 3

Increases damage to 290%ATK.

LV 4

Increases damage to 310%ATK.

LV 5

Increases damage to 330%ATK.

Ice Spike

Cooldown: 7Initial Cooldown: 1Range: 1

Eironn slashes to deal 110%ATK damage to enemies within a 3-tile arc and reduces their Haste by 50 for 5s. Later, Eironn stabs the target, dealing 220%ATK damage to the target and enemies in a 2-tile line behind them, reducing their Magic DEF by 40% for 5s.

LV 2

Increases slash damage to 115%ATK and stab damage to 230%ATK.

LV 3

Increases slash damage to 120%ATK and stab damage to 240%ATK.

LV 4

Increases slash damage to 125%ATK and stab damage to 250%ATK.

Tempest Guard

Cooldown: 10Initial Cooldown: 1Range: 1

Eironn gains a shield that blocks 280%ATK damage for 10s. Additionally, he gains 50% dodge chance while the shield is active.

LV 2

Increases shield value to 300%ATK.

LV 3

Increases shield value to 320%ATK.

LV 4

Increases dodge chance to 80%.

Hero Focus

Range: 1

Eironn increases his Ranged DEF by 15 during battle. He gains an extra 7 Ranged DEF when his HP drops below 50% .

LV 2

Eironn increases his Ranged DEF by 19 during battle. He gains an extra 9 Ranged DEF when his HP drops below 50% .

LV 3

Eironn increases his Ranged DEF by 23 during battle. He gains an extra 12 Ranged DEF when his HP drops below 50% .

Exclusive Equipment: Howling Hurricane

Range: Global

Eironn casts Verdant Cyclone for the first time in each battle without consuming Energy, but the damage is reduced to 50% of the original.

LV 2

Reduces damage to 70% of the original.

LV 3

Increases immobilize duration to 6s.

LV 4

Reduces damage to 80% of the original.

R2

In Rivalry Mode, gains 15 Penetration and 15 Haste for 5s when a battle starts and when assisting or defeating an enemy.

R4

Refine 4: In Rivalry Mode, increases 16 DEF Penetration, 10 Execution.

Enhance Force

Cooldown: 0Initial Cooldown: 0

Eironn reduces an extra 15% Magic DEF on an immobilized target if they are immobilized by Verdant Cyclone.

Season Charm

Elite

Increases Crit by 40. When dealing a critical strike, enemies within 1 tile of the target take 14% splash damage. The splash damage cannot trigger this skill again.

Epic

Increases Crit by 40. When dealing a critical strike, enemies within 1 tile of the target take 18% splash damage. The splash damage cannot trigger this skill again.

Legendary

Increases Crit by 40. When dealing a critical strike, enemies within 1 tile of the target take 18% splash damage. The splash damage cannot trigger this skill again. Converts 20% of critical damage dealt into a permanent shield, up to 500%ATK.

Mythic

Increases Crit by 40. When dealing a critical strike, enemies within 1 tile of the target take 22% splash damage. The splash damage cannot trigger this skill again. Converts 20% of critical damage dealt into a permanent shield, up to 600%ATK.

Same charm: Atalanta, Korin, Kulu, Lenya, Lily May, Rhys, Talene, Valen, Walker