Gunnar

Ultimate: Annihilation Directive

Temp BuffTemp Buff (Instant)

When a battle starts, if there is an ally placed 1 tile behind Gunnar, he summons a Doomfield at that ally's location, increasing their normal attack range by 3 and ATK by 25% of Gunnar's initial ATK. He and the ally remain steadfast until Gunnar is defeated, or until 3s after the ally leaves the Doomfield. During battle, Gunnar locks onto and prioritizes attacking the enemy targeted by the ally standing on his Doomfield. Active. Gunnar deals 320%ATK damage 2 times to all enemies within 2 tiles of the target tile, then launches a Doomsday Meteor that deals 470%ATK damage to all enemies within range and sets the ground on fire for 15s. Enemies standing in the fire take 80%ATK damage every second and lose 40 Vitality. When cast automatically, Gunnar prioritizes targeting the enemy area that allows him to hit the most enemies.

LV 2

Increases Doomsday Meteor's damage dealt to all enemies within range to 490%ATK.

LV 3

Increases Doomsday Meteor's damage dealt to all enemies within range to 510%ATK.

LV 4

Increases Doomsday Meteor's damage dealt to all enemies within range to 530%ATK.

LV 5

Increases Doomsday Meteor's damage dealt to all enemies within range to 550%ATK.

Bombing Engine

Gunnar fires his cannons 6 times, each time dealing 65%ATK damage to all enemies adjacent to his locked-on target. If there is a Doomfield active, the ally within the Doomfield will also launch 6 coordinated attacks, dealing damage to the locked-on target equal to 6% their max HP and stunning them for 0.5s. This damage cannot exceed Gunnar's 100%ATK.

LV 2

Each cannon strike deals 70%ATK damage to all enemies adjacent to Gunnar's locked-on target.

LV 3

Each cannon strike deals 75%ATK damage to all enemies adjacent to Gunnar's locked-on target.

LV 4

Each cannon strike deals 80%ATK damage to all enemies adjacent to Gunnar's locked-on target.

Absolute Defense

Temp Buff

Gunnar lets out a roar, granting himself a shield that absorbs 450%ATK damage. He also grants a shield that absorbs 400%ATK damage for 6s to every ally behind him. If there is a Doomfield active, the Doomfield gets strengthened, increasing the ATK SPD of the ally within it by 40 for 8s.

LV 2

Increases the value of the shield Gunnar gives himself to 500%ATK.

LV 3

Increases the value of the shield Gunnar gives himself to 550%ATK.

LV 4

Increases the value of the shield Gunnar gives himself to 600%ATK.

Hero Focus

Increases Ranged DEF and Vitality by 10. For each allied hero standing behind this hero, increases Ranged DEF and Vitality by an extra 7.

LV 2

Increases Ranged DEF and Vitality by 12. For each allied hero standing behind this hero, increases Ranged DEF and Vitality by an extra 8.

LV 3

Increases Ranged DEF and Vitality by 15. For each allied hero standing behind this hero, increases Ranged DEF and Vitality by an extra 9.

EX Skill: Fire Suppression

Cheat Death

Whenever the ally within Gunnar's Doomfield deals total damage equal to 1400% of Gunnar's initial ATK, Gunnar automatically launches a missile at his locked-on target, dealing 500%ATK damage and recovering HP equal to 100% of the damage dealt.

LV 2

Increases the missile damage to 550%ATK.

LV 3

Increases the missile damage to 600%ATK.

LV 4

After Gunnar's HP ratio remains above 35% for 3s, the ally within his Doomfield becomes invincible and gains extra ATK equal to 45% of Gunnar's initial ATK.

REFINE 2

In Rivalry Mode, when HP drops below 60%, reduces damage taken by 15% and recovers 3% of lost HP per second for 8s. Triggers up to once every 20s.

REFINE 4

Lvl. 4 Refinement: In Rivalry Mode, increases 28 Crit Resist, 20 Crit DMG DEF.

Enhance Force

Anti-Heal

If an area set on fire is struck again by Doomsday Meteor, the area becomes permanently scorched. The fire no longer expires, and enemies within the scorched area cannot heal or gain shields.