Ultimate: Soul Shepherd

Cooldown: 1Initial Cooldown: 0Range: GlobalInitial Energy: 0

Niru prioritizes the weakest ally and casts a spell to protect them from a fatal blow, turning them into a Spirit and restoring their HP to 45% of max HP. The Spirit can only deal 45% of its original damage while losing an increasing amount of HP every second. Once its HP runs out, the Spirit will be defeated.

LV 2

For every (up to 5) non-summoned enemy defeated, the blessed ally restores an extra 10% of max HP when entering the Spirit form.

LV 3

For every non-summoned enemy defeated, the ally in Spirit form restores 10% of max HP (up to 5 times for each character).

LV 4

Ally in Spirit form deals 55% of the original damage.

LV 5

Ally in Spirit form deals 65% of the original damage.

Soul Reaping

Cooldown: 12Initial Cooldown: 6Range: Global

Niru attacks the weakest enemy, dealing 120%ATK damage plus damage equal to 0.3 times the target's lost HP. The additional damage cannot exceed 450%ATK.

LV 2

Increases additional damage to 0.35 times of the target's lost HP, up to 525%ATK.

LV 3

Increases additional damage to 0.4 times of the target's lost HP, up to 600%ATK.

LV 4

Increases additional damage to 0.45 times of the target's lost HP, up to 600%ATK.

Spirit Devour

Cooldown: 8Initial Cooldown: 3Range: Global

Niru drains the life force of all enemies, dealing 150%ATK damage to each enemy, plus 3% of the target's max HP, up to 70%ATK. He then restores an equal amount of HP to the weakest ally.

LV 2

The damage dealt to each enemy is increased to 160%ATK, plus 3.5% of the target's max HP, up to 80%ATK.

LV 3

The damage dealt to each enemy is increased to 170%ATK, plus 4% of the target's max HP, up to 90%ATK.

LV 4

The damage dealt to each enemy is increased to 180%ATK, plus 5% of the target's max HP, up to 100%ATK.

Hero Focus

Range: 1

Increases HP by 17% during battle.

LV 2

Increases HP by 23% during battle.

LV 3

Increases HP by 29% during battle.

Exclusive Equipment: Ethereal Form

Range: 3

Niru casts Ultimate on the nearest ally without consuming Energy when a battle starts, prioritizing the ally behind himself.

LV 2

The Spirits will not lose HP over time until all allies enter Spirit form for 8s.

LV 3

Until all allies enter Spirit form for 10s.

LV 4

Until all allies enter Spirit form for 12s.

R2

In Rivalry Mode, the first ally to drop below 40% HP is healed for 160%ATK HP and granted a shield equal to 160%ATK.

R4

Refine 4: In Rivalry Mode, increases 10 Life Drain, 13 Ranged DEF.

Enhance Force

Cooldown: 0Initial Cooldown: 0

Niru's Soul Reaping prevents the enemy from recovering HP for 8s.

LV 2

Replaces normal attacks with Spirit Devour, which deals only 75% of the skill's original damage. When Spirit Devour heals Shemira or Daimon, it also increases their Phys DEF and Magic DEF by 60% for 8s.

Season Charm

Elite

When a battle starts, increases the ranged damage dealt by the ally placed 1 tile behind the caster by 8%.

Epic

When a battle starts, increases the ranged damage dealt by the ally placed 1 tile behind the caster by 10%.

Legendary

When a battle starts, increases the ranged damage dealt by the ally placed 1 tile behind the caster by 10%. When that ally's HP falls below 50% for the first time, grants them a 300%ATK shield for 8s.

Mythic

When a battle starts, increases the ranged damage dealt by the ally placed 1 tile behind the caster by 12%. When that ally's HP falls below 50% for the first time, grants them a 400%ATK shield for 8s.

Same charm: Gunnar, Hugin, Pandora, Reinier