Niru
Ultimate: Soul Shepherd
Niru prioritizes the weakest ally and casts a spell to protect them from a fatal blow, turning them into a Spirit and restoring their HP to 45% of max HP. The Spirit can only deal 45% of its original damage while losing an increasing amount of HP every second. Once its HP runs out, the Spirit will be defeated.
For every (up to 5) non-summoned enemy defeated, the blessed ally restores an extra 10% of max HP when entering the Spirit form.
For every non-summoned enemy defeated, the ally in Spirit form restores 10% of max HP (up to 5 times for each character).
Ally in Spirit form deals 55% of the original damage.
Ally in Spirit form deals 65% of the original damage.
Soul Reaping
Niru attacks the weakest enemy, dealing 120%ATK damage plus damage equal to 0.3 times the target's lost HP. The additional damage cannot exceed 450%ATK.
Increases additional damage to 0.35 times of the target's lost HP, up to 525%ATK.
Increases additional damage to 0.4 times of the target's lost HP, up to 600%ATK.
Increases additional damage to 0.45 times of the target's lost HP, up to 600%ATK.
Spirit Devour
Niru drains the life force of all enemies, dealing 150%ATK damage to each enemy, plus 3% of the target's max HP, up to 70%ATK. He then restores an equal amount of HP to the weakest ally.
The damage dealt to each enemy is increased to 160%ATK, plus 3.5% of the target's max HP, up to 80%ATK.
The damage dealt to each enemy is increased to 170%ATK, plus 4% of the target's max HP, up to 90%ATK.
The damage dealt to each enemy is increased to 180%ATK, plus 5% of the target's max HP, up to 100%ATK.
Hero Focus
Increases HP by 17% during battle.
Increases HP by 23% during battle.
Increases HP by 29% during battle.
Exclusive Equipment: Ethereal Form
Niru casts Ultimate on the nearest ally without consuming Energy when a battle starts, prioritizing the ally behind himself.
The Spirits will not lose HP over time until all allies enter Spirit form for 8s.
Until all allies enter Spirit form for 10s.
Until all allies enter Spirit form for 12s.
In Rivalry Mode, the first ally to drop below 40% HP is healed for 160%ATK HP and granted a shield equal to 160%ATK.
Refine 4: In Rivalry Mode, increases 10 Life Drain, 13 Ranged DEF.
Enhance Force
Niru's Soul Reaping prevents the enemy from recovering HP for 8s.
Replaces normal attacks with Spirit Devour, which deals only 75% of the skill's original damage. When Spirit Devour heals Shemira or Daimon, it also increases their Phys DEF and Magic DEF by 60% for 8s.
Season Charm
When a battle starts, increases the ranged damage dealt by the ally placed 1 tile behind the caster by 8%.
When a battle starts, increases the ranged damage dealt by the ally placed 1 tile behind the caster by 10%.
When a battle starts, increases the ranged damage dealt by the ally placed 1 tile behind the caster by 10%. When that ally's HP falls below 50% for the first time, grants them a 300%ATK shield for 8s.
When a battle starts, increases the ranged damage dealt by the ally placed 1 tile behind the caster by 12%. When that ally's HP falls below 50% for the first time, grants them a 400%ATK shield for 8s.
Same charm: Gunnar, Hugin, Pandora, Reinier
































































































































