Zanie
Ultimate: Vein Pulse
Passive. Zanie has her max HP reduced by 15%. When a battle starts, she deploys 2 laser turrets, that inherit 140% of her max HP and 80% of her ATK. These turrets are immobile and unaffected. Each turret fires lasers at random enemies within 5 tiles, dealing damage equal to 100% of the laser turret's ATK. If the 2 turrets start the battle within 2 tiles of each other, they become linked, combining their energy to fire at the nearest enemy, dealing damage equal to 55% of the laser turrets' total ATK every 0.5s. This combined attack also reduces the target's shield value by up to 30% of the laser turrets' total ATK. Active. Zanie increases ATK SPD by 15 and ATK by 20% for herself and her laser turrets for 10s. During this time, laser turret attacks deal extra damage equal to 3% of the target's current HP, up to 60% of the laser turret's ATK.
When actively used, increases ATK SPD by 20.
When actively used, increases ATK SPD by 25.
When actively used, increases ATK SPD by 30.
When actively used, increases ATK SPD by 35.
Iron Defense
SummonPassive. When a battle starts, Zanie builds a gun turret in front of her. The turret inherits 70% of her max HP and ATK. Its normal attack has a range of 3 tiles and deals damage equal to 100% of the gun turret's ATK, prioritizing the enemy closest to any laser turret. After 2 normal attacks, the gun turret charges up its next attack into a devastating heavy barrage that fires 6 consecutive rounds at the enemy. Each round deals damage equal to 50% of the gun turret's ATK, stuns the enemy for 0.5s, and knocks them back.
The gun turret now inherits 75% of Zanie's max HP and ATK.
The gun turret now inherits 80% of Zanie's max HP and ATK.
The gun turret now inherits 85% of Zanie's max HP and ATK.
Field Repairs
Passive. When her gun turret is destroyed, Zanie moves to its remains to fully repair it and grant it a shield that can block 500%ATK damage. She then returns to her original position. This effect can only be triggered once per battle. Active. Zanie moves to the weakest laser turret to repair it, restoring 300%ATK HP and granting it a shield that blocks 500%ATK damage. Zanie then returns to her original position.
When actively used, increases HP restored to a turret to 350%ATK.
When actively used, increases HP restored to a turret to 400%ATK.
When actively used, increases HP restored to a turret to 450%ATK.
Hero Focus
Increases Penetration by 12 during battle.
Increases Penetration by 16 during battle.
Increases Penetration by 20 during battle.
EX Skill: Precision Overload
Every 22s, Zanie upgrades one of her turrets, increasing its max HP and ATK by 40% and expanding its range by 1 tiles. She will prioritize upgrading the frontmost laser turret. Each turret can only be upgraded once per battle.
Max HP and ATK boosts for upgraded turrets are increased to 50%.
Reduces this skill's cooldown to 15s.
Max HP and ATK boosts for upgraded turrets are increased to 60%.
In Rivalry Mode, each normal attack increases ATK SPD by 2 and normal attack damage by 1%, stacking up to 10 times.
Lvl. 4 Refinement: In Rivalry Mode, increases 10 Healing, 25 Assistance.
Enhance Force
When a laser turret hits an enemy, it burns them, reducing their ATK by 20% and dealing damage equal to 100% of the turret's ATK per second for 5s. The burn effect cannot stack. If the turret is linked to the other laser turret, the burn effect also reduces the enemy's Phys DEF by 30%.

































































































































