Ultimate: Sanctified Circle

Cooldown: 0Initial Cooldown: 0Range: 1Initial Energy: 300

Faramor consumes 250 Energy to summon a 1-tile magic circle, centered on his current target, dealing 210%ATK true damage to enemies caught inside. While the circle is active, he consumes 120 Energy per second to maintain it. Enemies within the circle cannot heal; every 0.5s, they take 35%ATK true damage, plus extra true damage equal to 20% of their lost HP. The extra true damage cannot exceed 240% of Faramor's ATK. If no enemies remain in the circle for 1s, the skill ends immediately.

LV 2

Increases the damage dealt when summoning the magic circle to 220%ATK and the subsequent damage to 40%ATK per hit.

LV 3

Increases the damage dealt when summoning the magic circle to 230%ATK and the subsequent damage to 45%ATK per hit.

LV 4

Increases the damage dealt when summoning the magic circle to 240%ATK and the subsequent damage to 50%ATK per hit.

LV 5

Increases the damage dealt when summoning the magic circle to 250%ATK and the subsequent damage to 55%ATK per hit.

Glory's Embrace

Cooldown: 10Initial Cooldown: 0Range: 1

Faramor prays to imbue his weapon with sacred power, gaining a shield that can absorb 200%ATK damage while dealing 250%ATK damage to his current target. The shield lasts for 6s. If Faramor has an active non-permanent stat boost from his allies when using this skill, it instead deals true damage.

LV 2

Increases the damage dealt to the target to 260%ATK.

LV 3

Increases the damage dealt to the target to 270%ATK.

LV 4

Increases the damage dealt to the target to 280%ATK.

Sacred Pledge

Cooldown: 0Initial Cooldown: 0Range: Global

Passive. During battle preparation, Faramor can bless an adjacent allied hero, prioritizing those placed behind him. Active. Faramor increases ATK by 12% for 10s for both himself and the hero he blesses, automatically reapplying the buff when it expires. Every 3s while the buff is active, Faramor also deals 100%ATK damage to enemies within 1 tile of both himself and the blessed hero, stunning the affected enemies for 0.5s.

LV 2

Faramor increases the ATK of himself and the blessed allied hero by 13%.

LV 3

Faramor increases the ATK of himself and the blessed allied hero by 14%.

LV 4

Faramor increases the ATK of himself and the blessed allied hero by 15%.

Hero Focus

Range: 1

Increases Haste by 12 during battle.

LV 2

Increases Haste by 16 during battle.

LV 3

Increases Haste by 20 during battle.

Exclusive Equipment: Bitter Requiem

Range: 1

Faramor replaces his normal attacks with Glory's Embrace while his magic circle is active, but the shield value he gains from Glory's Embrace is capped at 600%ATK. The magic circle also weakens the enemies within it, allowing allies to deal extra true damage equal to 75% of their ATK. Each ally can only trigger the extra damage once every 1s.

LV 2

Increases the extra true damage dealt by allies to 80% of their ATK.

LV 3

When an enemy is defeated within the magic circle, grants Faramor 10% ATK and expands the circle's radius to 2 tiles. This effect can only trigger once per battle.

LV 4

Increases the extra true damage dealt by allies to 85% of their ATK.

R2

In Rivalry Mode, gains 15 Penetration and 15 Haste for 5s when a battle starts and when assisting or defeating an enemy.

R4

Refine 4: In Rivalry Mode, increases 14 Haste, 15 Execution.

Enhance Force

Cooldown: 0Initial Cooldown: 0

If an enemy revives within Faramor's magic circle after their HP drops to 0, Faramor will reduce their Vitality by 50.

Season Charm

Elite

Increases damage dealt by 16% and Haste by 30 for the first 12s of a battle.

Epic

Increases damage dealt by 20% and Haste by 30 for the first 12s of a battle.

Legendary

Increases damage dealt by 20% and Haste by 30 for the first 12s of a battle. Restores 400%ATK HP and extends this effect by 5s when assisting or defeating a non-summoned enemy.

Mythic

Increases damage dealt by 24% and Haste by 30 for the first 12s of a battle. Restores 500%ATK HP and extends this effect by 5s when assisting or defeating a non-summoned enemy.

Same charm: Marcille, Nara, Pippa, Vala, Viperian, Voracia