Faramor
Ultimate: Sanctified Circle
Anti-HealFaramor consumes 250 Energy to summon a 1-tile magic circle, centered on his current target, dealing 210%ATK true damage to enemies caught inside. While the circle is active, he consumes 120 Energy per second to maintain it. Enemies within the circle cannot heal; every 0.5s, they take 35%ATK true damage, plus extra true damage equal to 20% of their lost HP. The extra true damage cannot exceed 240% of Faramor's ATK. If no enemies remain in the circle for 1s, the skill ends immediately.
Increases the damage dealt when summoning the magic circle to 220%ATK and the subsequent damage to 40%ATK per hit.
Increases the damage dealt when summoning the magic circle to 230%ATK and the subsequent damage to 45%ATK per hit.
Increases the damage dealt when summoning the magic circle to 240%ATK and the subsequent damage to 50%ATK per hit.
Increases the damage dealt when summoning the magic circle to 250%ATK and the subsequent damage to 55%ATK per hit.
Glory's Embrace
Faramor prays to imbue his weapon with sacred power, gaining a shield that can absorb 200%ATK damage while dealing 250%ATK damage to his current target. The shield lasts for 6s. If Faramor has an active non-permanent stat boost from his allies when using this skill, it instead deals true damage.
Increases the damage dealt to the target to 260%ATK.
Increases the damage dealt to the target to 270%ATK.
Increases the damage dealt to the target to 280%ATK.
Sacred Pledge
Special TargetTemp BuffTemp Buff (Instant)Passive. During battle preparation, Faramor can bless an adjacent allied hero, prioritizing those placed behind him. Active. Faramor increases ATK by 12% for 10s for both himself and the hero he blesses, automatically reapplying the buff when it expires. Every 3s while the buff is active, Faramor also deals 100%ATK damage to enemies within 1 tile of both himself and the blessed hero, stunning the affected enemies for 0.5s.
Faramor increases the ATK of himself and the blessed allied hero by 13%.
Faramor increases the ATK of himself and the blessed allied hero by 14%.
Faramor increases the ATK of himself and the blessed allied hero by 15%.
Hero Focus
Increases Haste by 12 during battle.
Increases Haste by 16 during battle.
Increases Haste by 20 during battle.
EX Skill: Bitter Requiem
Faramor replaces his normal attacks with Glory's Embrace while his magic circle is active, but the shield value he gains from Glory's Embrace is capped at 600%ATK. The magic circle also weakens the enemies within it, allowing allies to deal extra true damage equal to 75% of their ATK. Each ally can only trigger the extra damage once every 1s.
Increases the extra true damage dealt by allies to 80% of their ATK.
When an enemy is defeated within the magic circle, grants Faramor 10% ATK and expands the circle's radius to 2 tiles. This effect can only trigger once per battle.
Increases the extra true damage dealt by allies to 85% of their ATK.
In Rivalry Mode, gains 15 Penetration and 15 Haste for 5s when a battle starts and when assisting or defeating an enemy.
Lvl. 4 Refinement: In Rivalry Mode, increases 14 Haste, 15 Execution.
Enhance Force
If an enemy revives within Faramor's magic circle after their HP drops to 0, Faramor will reduce their Vitality by 50.

































































































































