Faramor
Ultimate: Sanctified Circle
Anti-HealFaramor consumes 250 Energy to summon a 1-tile magic circle, centered on his current target, dealing 210%ATK true damage to enemies caught inside. While the circle is active, he consumes 120 Energy per second to maintain it. Enemies within the circle cannot heal; every 0.5s, they take 35%ATK true damage, plus extra true damage equal to 20% of their lost HP. The extra true damage cannot exceed 240% of Faramor's ATK. If no enemies remain in the circle for 1s, the skill ends immediately.
Increases the damage dealt when summoning the magic circle to 220%ATK and the subsequent damage to 40%ATK per hit.
Increases the damage dealt when summoning the magic circle to 230%ATK and the subsequent damage to 45%ATK per hit.
Increases the damage dealt when summoning the magic circle to 240%ATK and the subsequent damage to 50%ATK per hit.
Increases the damage dealt when summoning the magic circle to 250%ATK and the subsequent damage to 55%ATK per hit.
Glory's Embrace
Faramor prays to imbue his weapon with sacred power, gaining a shield that can absorb 200%ATK damage while dealing 250%ATK damage to his current target. The shield lasts for 6s. If Faramor has an active non-permanent stat boost from his allies when using this skill, it instead deals true damage.
Increases the damage dealt to the target to 260%ATK.
Increases the damage dealt to the target to 270%ATK.
Increases the damage dealt to the target to 280%ATK.
Sacred Pledge
Special TargetTemp BuffTemp Buff (Opening)Passive. During battle preparation, Faramor can bless an adjacent allied hero, prioritizing those placed behind him. Active. Faramor increases ATK by 12% for 10s for both himself and the hero he blesses, automatically reapplying the buff when it expires. Every 3s while the buff is active, Faramor also deals 100%ATK damage to enemies within 1 tile of both himself and the blessed hero, stunning the affected enemies for 0.5s.
Faramor increases the ATK of himself and the blessed allied hero by 13%.
Faramor increases the ATK of himself and the blessed allied hero by 14%.
Faramor increases the ATK of himself and the blessed allied hero by 15%.
Hero Focus
Increases Haste by 12 during battle.
Increases Haste by 16 during battle.
Increases Haste by 20 during battle.
Exclusive Equipment: Bitter Requiem
Faramor replaces his normal attacks with Glory's Embrace while his magic circle is active, but the shield value he gains from Glory's Embrace is capped at 600%ATK. The magic circle also weakens the enemies within it, allowing allies to deal extra true damage equal to 75% of their ATK. Each ally can only trigger the extra damage once every 1s.
Increases the extra true damage dealt by allies to 80% of their ATK.
When an enemy is defeated within the magic circle, grants Faramor 10% ATK and expands the circle's radius to 2 tiles. This effect can only trigger once per battle.
Increases the extra true damage dealt by allies to 85% of their ATK.
In Rivalry Mode, gains 15 Penetration and 15 Haste for 5s when a battle starts and when assisting or defeating an enemy.
Refine 4: In Rivalry Mode, increases 14 Haste, 15 Execution.
Enhance Force
If an enemy revives within Faramor's magic circle after their HP drops to 0, Faramor will reduce their Vitality by 50.
Season Charm
Increases Haste by 20. Every 3s during battle, increases ATK by 8%, up to 24%.
Increases Haste by 20. Every 3s during battle, increases ATK by 9%, up to 27%.
Increases Haste by 20. Every 3s during battle, increases ATK by 9%, up to 27%. After 15s of battle, further increases the caster's non-normal attack damage dealt by 12%.
Increases Haste by 20. Every 3s during battle, increases ATK by 10%, up to 30%. After 15s of battle, further increases the caster's non-normal attack damage dealt by 15%.
Same charm: Aliceth, Frieren, Galahad, Harak, Kulu, Saida, Salazer, Scarlita, Talene, Valen








































































































































