Salazer
Ultimate: Rain of Blades
Salazer summons plenty of Flying Swords to launch 9 strikes to an enemy with the highest HP. Each strike deals 30%ATK damage plus damage equal to 5% of the target's current HP. Additional damage cannot exceed 150% of Salazer's ATK. Salazer prioritizes the enemy with the most HP.
The damage dealt by this skill grants Salazer 50 Life Drain.
The damage of each strike is increased to 32%ATK plus damage equal to 5.5% of the target's current HP.
The damage of each strike is increased to 34%ATK plus damage equal to 6% of the target's current HP.
The damage of each strike is increased to 36%ATK plus damage equal to 6.5% of the target's current HP.
Enraptured Whip
Salazer whips enemies within a 2-tile arc, dealing 180%ATK damage. When the target's HP ratio drops below 70%, Salazer launches one more attack to enemies within a 2-tile arc, dealing 230%ATK damage.
Increases the damage to 185%ATK and the damage of the additional whip attack to 235%ATK.
Increases the damage to 190%ATK and the damage of the additional whip attack to 240%ATK.
Increases the damage to 200%ATK and the damage of the additional whip attack to 250%ATK.
Spirit Shackles
Salazer imprisons an enemy whose HP ratio is less than 70%, dealing 300%ATK damage and making them unable to move or act for 5s. The skill can only be applied to each enemy once.
Every time Salazer imprisons an enemy, he absorbs 8% of the enemy's ATK until the battle ends. This skill can absorb up to 50% of Salazer's ATK in each battle.
Every time Salazer imprisons an enemy, he absorbs 10% of the enemy's ATK until the battle ends. This skill can absorb up to 50% of Salazer's ATK in each battle.
Every time Salazer imprisons an enemy, he absorbs 12% of the enemy's ATK until the battle ends. This skill can absorb up to 50% of Salazer's ATK in each battle.
Hero Focus
Reduces damage taken by 12% during battle.
Reduces damage taken by 16% during battle.
Reduces damage taken by 20% during battle.
EX Skill: Soul Drench
Salazer immerses himself in the power of the Spirits and casts Enraptured Whip 1 times without cooldown when a battle starts or an enemy is imprisoned. An extra whip strike will be attempted.
The Enraptured Whip deals additional damage equal to 5% of the enemy's current HP, granting 50 Life Drain to Salazer. The additional damage cannot exceed 150% of Salazer's ATK.
Casts Enraptured Whip 2 times without cooldown.
The Enraptured Whip deals additional damage equal to 5.5% of the enemy's current HP, granting 52 Life Drain to Salazer. The additional damage cannot exceed 160% of Salazer's ATK.
Enhance Force
Enhance Lv2Salazer recovers 150%ATK HP for every imprisoned enemy.
Salazer increases the damage of Spirit Shackles by 60%. Each time an enemy that he has previously imprisoned is defeated, grants him a shield equal to 100% of that enemy's max HP. The shield lasts for 15s, and its value cannot exceed 1500% of Salazer's ATK.