Walker

Ultimate: Six-Shot

Walker loads his revolver with 6 bullets, randomly shooting at enemies in front, prioritizing enemies not hit during this cast. Each bullet deals 50%ATK damage plus 5% of the target's max HP (the bonus damage is up to 60%ATK), stunning the target for 1.5s. Subsequent hits on the same target deal 50% damage.

LV 2

When the enemies in front include a target marked with Bounty Pursuit, the remaining bullets will be directed at the targeted enemy after shooting all others.

LV 3

Increases damage to 55%ATK.

LV 4

Increases damage to 60%ATK.

LV 5

Increases stun duration to 2s.

Shotgun Blast

Walker shoots 3 penetrative bullets using normal attacks, dealing damage to enemies in the frontal area. His main target will always receive damage from 3 bullets, each with 34%ATK damage. Walker's normal attack range cannot be buffed any further.

LV 2

Walker's normal attacks stun the enemies for 0.13s upon dealing critical hits.

LV 3

Increases each bullet's damage dealt to 37%ATK.

LV 4

Increases each bullet's damage dealt to 40%ATK.

Bounty Pursuit

Walker claims the bounty on the enemy with the highest accumulated damage dealt 10s after a battle starts. Walker prioritizes attacking this enemy upon claiming the bounty, increasing his damage dealt by 25% and reducing his damage taken by 18%. Walker gains 5 Crit boost (up to 15) till the battle ends when the targeted enemy is defeated.

LV 2

Upon claiming the bounty, Walker fires 3 shots at the enemy who is marked with it. Each shot deals 50%ATK damage plus the damage equal to 4% of the target's lost HP (the bonus damage is up to 25%ATK).

LV 3

Walker can claim the bounty again after the previous targeted enemy is defeated.

LV 4

Upon claiming the bounty, Walker fires 3 shots at the enemy who is marked with it. Each shot deals 55%ATK damage plus the damage equal to 4% of the target's lost HP (the bonus damage is up to 25%ATK).

Hero Focus

Increases Crit DMG Boost by 30 during battle.

LV 2

Increases Crit DMG Boost by 40 during battle.

LV 3

Increases Crit DMG Boost by 50 during battle.

EX Skill: Aerial Thunder

Walker throws a grenade at each of the 3 enemies when a battle starts, then uses his revolver to detonate the grenade. The enemies within a 1-tile arc will be stunned for 2s, taking 140%ATK damage and losing 10% Phys DEF in 15s upon grenades exploding. The above skill effect only takes effect once when multiple grenades hit the same target.

LV 2

Reduces the enemies' Crit Resist by 10 in 15s.

LV 3

Increases damage to 150%ATK.

LV 4

Increases damage to 160%ATK.

Enhance Force

Enhance Lv2

Walker gains a shield equal to 20% of max HP when dealing damage to the targeted enemy for the first time. The shield lasts till the target is defeated.

LV 2

Walker increases his Crit by 20. When his normal attack deals critical damage to an enemy carrying a bounty, increases the damage of this attack by 60% and grants it 100 Life Drain.