Ultimate: Form Shift

Hepler enters Altered Form, dealing 230%ATK damage to all enemies within 2 tiles and taunting them for 5s. He also gains 4 Spark stacks. While Hepler is in Altered Form, Remedial Class and Extra Credit are enhanced and have shorter cooldowns, but each costs 1 Spark stack to cast. When Hepler runs out of Spark stacks, he reverts to his True Form, dealing 230%ATK damage to all enemies within 2 tiles and blinding them for 5s.

LV 2

Increases the damage dealt when entering Altered Form to 260%ATK, and increases the damage dealt when reverting to True Form to 260%ATK.

LV 3

Increases the damage dealt when entering Altered Form to 290%ATK, and increases the damage dealt when reverting to True Form to 290%ATK.

LV 4

Increases the damage dealt when entering Altered Form to 320%ATK, and increases the damage dealt when reverting to True Form to 320%ATK.

LV 5

Increases the damage dealt when entering Altered Form to 350%ATK, and increases the damage dealt when reverting to True Form to 350%ATK.

Remedial Class

While in True Form, Hepler unleashes destructive magic at an enemy, dealing 300%ATK damage and reducing the target's Haste by 60 for 3s. While in Altered Form, Hepler strikes the target with powerful blows, dealing 360%ATK damage to the target and enemies within 1 tile around them, and stunning them for 3s.

LV 2

While in True Form, increases the Haste reduction from Hepler's magic attack to 70. While in Altered Form, increases the damage of Hepler's powerful blow to 390%ATK.

LV 3

While in True Form, increases the Haste reduction from Hepler's magic attack to 80. While in Altered Form, increases the damage of Hepler's powerful blow to 420%ATK.

LV 4

While in True Form, increases the Haste reduction from Hepler's magic attack to 90. While in Altered Form, increases the damage of Hepler's powerful blow to 450%ATK.

Extra Credit

While in True Form, Hepler casts a healing spell on the weakest ally, healing them for 130%ATK HP per second for 6s. While in Altered Form, Hepler casts a healing spell on the 3 weakest allies and grants them toughened skin, healing them for 130%ATK HP per second for 6s and granting them a 400%ATK shield for 15s.

LV 2

Increases HP restored by the healing spell to 140%ATK per second and the shield value gained from toughened skin to 480%ATK.

LV 3

Increases HP restored by the healing spell to 150%ATK per second and the shield value gained from toughened skin to 560%ATK.

LV 4

Increases HP restored by the healing spell to 160%ATK per second and the shield value gained from toughened skin to 640%ATK.

Hero Focus

Reduces damage taken by 9% during battle. While in Altered Form, further reduces damage taken by 6%.

LV 2

Reduces damage taken by 12% during battle. While in Altered Form, further reduces damage taken by 8%.

LV 3

Reduces damage taken by 15% during battle. While in Altered Form, further reduces damage taken by 10%.

Exclusive Equipment: Fur-ious Rescue

Cheat DeathSpecial Target

When a battle starts, Hepler protects the frontmost adjacent allied hero. The first time that ally would take a fatal blow, they instead ignore the damage. At the same time, Hepler heals the ally and grants them toughened skin for 5s, and transforms them into a small animal that runs toward the back of the battlefield. While in animal form, the ally becomes invincible for 3s.

LV 2

Increases the duration of healing and toughened skin granted by this skill to 7s.

LV 3

Hepler gains ATK equal to 30% of the protected ally's initial ATK, while that ally gains max HP equal to 40% of Hepler's initial HP. The ATK Hepler gains from this skill cannot exceed 80% of his own initial ATK.

LV 4

Increases the duration of healing and toughened skin granted by this skill to 9s.

R2

In Rivalry Mode, when HP drops below 60%, reduces damage taken by 15% and recovers 3% of lost HP per second for 8s. Triggers up to once every 20s.

R4

Lvl. 4 Refinement: In Rivalry Mode, increases 15 Crit Resist, 10 Ranged DEF, 15 Crit DMG DEF.

Enhance Force

Whenever Hepler spends Spark stacks, he and the protected ally permanently increase their Phys & Magic DEF by 6% and reduce their damage taken by 3%, stacking up to 10 times.

Season Charm

Elite

Increases max HP by 16%. When HP falls below 50% for the first time during battle, immediately recovers 15% of max HP.

Epic

Increases max HP by 18%. When HP falls below 50% for the first time during battle, immediately recovers 20% of max HP.

Legendary

Increases max HP by 18%. When HP falls below 50% for the first time during battle, immediately recovers 20% of max HP. When dealing damage, inflicts an extra 6%HP damage to the target. This can trigger up to once every 10s per enemy.

Mythic

Increases max HP by 20%. When HP falls below 50% for the first time during battle, immediately recovers 25% of max HP. When dealing damage, inflicts an extra 8%HP damage to the target. This can trigger up to once every 10s per enemy.

Same charm: Baelran, Granny Dahnie, Kruger, Phraesto, Thoran, Ulmus, Zandrok